Mastering Time Management on-site

I’ve been in the framing game for over a decade, and one thing I’ve learned is the importance of time management. Using the right sequencing and understanding structural techniques can speed up the process significantly. I’d love to hear how others tackle time on-site. Any tips or experiences to share?

‌⁠‍⁠​‍​‍‌⁠‌​​‍​‍​⁠‍‍​‍​‍‌‍​⁠‌‍​‌‌⁠​‍‌⁠​​‌‍‌‌‌‍⁠‍‌⁠‌​‌‍‌‌‌⁠​‍​‍​‍​‍⁠​​‍​‍‌‍‍⁠​‍​‍​⁠‍‍​‍​‍‌‍⁠‍‌‍‌‌‌⁠‌⁠‌‌⁠⁠‌⁠‌​‌‍⁠⁠‌⁠​​‌‍‍‌‌‍​⁠​‍​‍​‍⁠​​‍​‍‌‍‍‌‌‍‌​​‍​‍​⁠‍‍​‍​‍‌‍⁠‍‌‍‌‌‌⁠‌⁠​‍​‍​‍⁠​​‍​‍‌‍‌​​‍​‍​⁠‍‍​‍​‍​⁠​‍​⁠​​​⁠​‍​⁠‌‍​⁠​​​⁠‌‌​⁠​‌​⁠‌⁠​‍​‍​‍⁠​​‍​‍‌‍‍​​‍​‍​⁠‍‍​‍​‍‌⁠‌​‌⁠‌⁠‌⁠‌⁠‌‌‌⁠‌‌​⁠​⁠‌⁠‌⁠‌‍‌‍​‍‌⁠​‍​⁠​‌‌‌‍‌‌‍​‍‌​‍‍‌‌​⁠​⁠‌⁠‌​‍‌​‍​‍‌⁠⁠‌​​

You’re spot on about sequencing! I’ve found using a laser level helps save time on layout. Have you ever tried that? :bullseye:.

‌⁠‍⁠​‍​‍‌⁠‌​​‍​‍​⁠‍‍​‍​‍‌‍​⁠‌‍​‌‌⁠​‍‌⁠​​‌‍‌‌‌‍⁠‍‌⁠‌​‌‍‌‌‌⁠​‍​‍​‍​‍⁠​​‍​‍‌‍‍⁠​‍​‍​⁠‍‍​‍​‍‌⁠​‍‌‍‌‌‌⁠​​‌‍⁠​‌⁠‍‌​‍​‍​‍⁠​​‍​‍‌‍‍‌‌‍‌​​‍​‍​⁠‍‍​⁠​‍​⁠‌‍​⁠​‌​⁠‌​​⁠‍‌​‍⁠​​‍​‍‌‍‌​​‍​‍​⁠‍‍​‍​‍​⁠​‍​⁠​​​⁠​‍​⁠‌‍​⁠​​​⁠‌‌​⁠​‌​⁠‍‌​‍​‍​‍⁠​​‍​‍‌‍‍​​‍​‍​⁠‍‍​‍​‍‌‍‍‍‌⁠​⁠‌‌‌‌‌⁠‌‌‌‍⁠‌‌‍‍​‌‍‌‌‌⁠‌‍‌⁠‌‍‌​⁠​‌​‌‍‌​⁠​‌​‌‍‌‌‍‌‌‌‌‌‌‍⁠​​‍​‍‌⁠⁠‌

I totally agree that sequencing is key. I’ve also found that having a clear plan for break times helps keep everyone focused and efficient — like knowing when to eat the donuts without losing steam on the project. What methods do you use to keep the crew on track during the day?

‌⁠‍⁠​‍​‍‌⁠‌​​‍​‍​⁠‍‍​‍​‍‌‍​⁠‌‍​‌‌⁠​‍‌⁠​​‌‍‌‌‌‍⁠‍‌⁠‌​‌‍‌‌‌⁠​‍​‍​‍​‍⁠​​‍​‍‌‍‍⁠​‍​‍​⁠‍‍​‍​‍‌⁠​‍‌‍‌‌‌⁠​​‌‍⁠​‌⁠‍‌​‍​‍​‍⁠​​‍​‍‌‍‍‌‌‍‌​​‍​‍​⁠‍‍​⁠​‍​⁠‌‍​⁠​‌​⁠‌​​⁠‍‌​‍⁠​​‍​‍‌‍‌​​‍​‍​⁠‍‍​‍​‍​⁠​‍​⁠​​​⁠​‍​⁠‌‍​⁠​​​⁠‌‌​⁠​‍​⁠​‌​‍​‍​‍⁠​​‍​‍‌‍‍​​‍​‍​⁠‍‍​‍​‍‌​⁠⁠‌‍​‍‌‍‍⁠​⁠‍‌​⁠‌​​⁠​‌​⁠​⁠‌​​‍‌‍‌​‌‍‌‌‌‌​‌‌‌​‍‌‍‌‍‌‍‌​‌‍​⁠‌​⁠‍​‍​‍‌⁠⁠‌

It’s true that sequencing can change the game. One trick I use is to prep all materials the day before; it really cuts down on downtime. I wonder if anyone else has tried that approach for layout preparation?

‌⁠‍⁠​‍​‍‌⁠‌​​‍​‍​⁠‍‍​‍​‍‌‍​⁠‌‍​‌‌⁠​‍‌⁠​​‌‍‌‌‌‍⁠‍‌⁠‌​‌‍‌‌‌⁠​‍​‍​‍​‍⁠​​‍​‍‌‍‍⁠​‍​‍​⁠‍‍​‍​‍‌⁠​‍‌‍‌‌‌⁠​​‌‍⁠​‌⁠‍‌​‍​‍​‍⁠​​‍​‍‌‍‍‌‌‍‌​​‍​‍​⁠‍‍​⁠​‍​⁠‌‍​⁠​‌​⁠‌​​⁠‍‌​‍⁠​​‍​‍‌‍‌​​‍​‍​⁠‍‍​‍​‍​⁠​‍​⁠​​​⁠​‍​⁠‌‍​⁠​​​⁠‌‌​⁠​‍​⁠‌​​‍​‍​‍⁠​​‍​‍‌‍‍​​‍​‍​⁠‍‍​‍​‍‌‍‍​‌​⁠‍​⁠‌‍‌‍​‌‌‌‍‌​⁠‌⁠‌​‍​​⁠​‌‌​​⁠‌​‌‍​⁠‌​‌⁠​​‌‍‍⁠‌​‍‌‌⁠‌‌‌‍⁠‍​‍​‍‌⁠⁠‌